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Teutonic medieval 2 total war
Teutonic medieval 2 total war




crossbows and firearms suffer less and gain less from use by low and high class units ranges at which effective fire can be delivered altered by unit class higher class archers cause more damage due to heavier draw poundages, opposite for low class all accuracies altered by unit class, ie peasant archers are out-shot by elite archers complete re-work of all missile accuracies mounted archers suffer accuracy penalty depending upon weapon used heavy mounted units now very effective in melee non-couched spears have reduced charge bonuses compared to couched lances variety of lance styles alter charge bonuses, from early/light lance used by Mailed Knights through to extra heavy lance used by late units such as Lancers horse armors now have effect vs missile fire and in melee leads to total of 20 Unit Class/Type combinations, each with unique bonuses and penalties each further modifies attack, defense, attack speed, missile accuracy and cost four unit types: Foot Melee, Mounted Melee, Foot Missile, Mounted Missile each gives bonuses or penalties to attack, defense, attack speed, missile accuracy, cost and the usual morale etc five unit classes: Peasant, Militia, Average, Quality and Elite improved treatment of pikes and polearm phalanxes weapons generally overmatched by increasingly strong armors, leading to much greater use of polearms, crossbows etc more complete treatment of crossbows as they evolved over period covered by game more complete treatment of polearms - types, attacks, defenses, speeds and anti-cavalry and phalanx bonuses

teutonic medieval 2 total war teutonic medieval 2 total war

weapon attack speeds favour balanced weapons such as swords, heavier AP-type weapons with mass at striking end take more time between attacks defense values derived from usefulness of the weapon in parrying or blocking, ranging from swords (best) to 2H axes (worst) attack values derived from actual forces generated at weapon impact, for both melee and missile weapons variety of shield types, some of which alter defense, eg smaller buckler is effective in melee but less versus missile fire heavier armors significantly more effective armor values derived from actual forces required to penetrate different armor types RC is an attempt to create a more realistic M2TW combat experience via the modification of a number of crucial stats for all units, using a consistent and detailed framework. The RealCombat conversion of the Kingdoms Teutonic Campaign is complete and available for download.






Teutonic medieval 2 total war